Puppet cities do not count towards the additional Culture requirement for acquiring new social policies or the requirement for National Wonders, and generate no additional Unhappiness compared to cities founded by their current owner. You cannot purchase territory in puppet cities, and can purchase units and buildings only when playing as the Venetians.The "democratic government" thinks it's most prudent to assign them according to the Gold-producing setup. You cannot assign the Population in puppet cities.It will never produce units, though, nor will it attempt to produce any wonders. Once the Resistance period is over, it will always produce something, which is either a building, or Wealth (after all possible buildings have been constructed). You have no control of the production process in puppet cities.However, you have no control of these processes. The city will continue to grow its Population and borders as a normal city.Note, however, that Science and Culture produced by a puppet city suffer a 25% penalty! You benefit from the city's yield production ( Culture, Gold, Science, and Faith) once the Resistance period is over.You may station garrison units and air units in it, as in a normal city of your empire.That also means you can upgrade your units within this territory and the isolated city doesn't need to have a road or Harbor connection to the Capital for spending strategic resources on upgrading. You immediately acquire the city's territory and gain control of all its resources.This state of affairs brings the following distinctions: Such cities are not controlled directly by the player, but rather by an "expert democratic government" charged with carrying out extensive reforms such as raising the standard of living and exterminating widespread corruption, and which is benevolently protected by your mighty empire. Puppeting a city is one of the most popular means of controlling conquered cities. On the other hand, the player cannot convert an annexed city back into a puppet. Note, however, that the player may also progress from a puppet to annexing, and from annexing to burning down any of their annexed cities at any time (except for some cities - see below), and this will reduce the Population count, most likely reducing it past that of a puppet. Note that on lower difficulty levels, these penalties may be reduced for the player (while they may be reduced for the AI on higher difficulty levels).īuilding or purchasing a Courthouse will remove the Occupied status and the additional Unhappiness (but not the normal Unhappiness from the citizens or the city itself), and the city will thereafter function as a normal city in your empire. Nevertheless, annexed cities will have an Occupied status and generate extra Unhappiness, both per Citizen in annexed cities (1.34 Unhappiness per Population, instead of the usual 1) and per annexed city, as detailed in the table below: The player can choose what they produce, manage where their citizens work, purchase units and buildings, expand their borders by purchasing additional tiles, and so on. 5 Conquering city-states and the diplomatic victoryĪnnexed cities work much like founded cities.However, the city will not starve during resistance, either. When only one option is available, which can only occur when playing as the Venetians (who can't annex captured cities) or as the result of a glitch, that one option will automatically be chosen.Īlso note that when capturing a city, it will go into Resistance for as many turns as there are Citizens left in it, which means that the city will not produce any resources or yields because its people simply refuse to work for the occupiers. The first two options are always available, but the total amount depends on the city being captured, as not all captured cities are eligible to be razed or liberated (see below). Liberate the city and give it back to its original owner.When a city is conquered, or acquired through a trade deal or other method, the player is prompted with up to four options of what to do with it: Conquered cities are all cities that haven't been founded by their current owner, but rather have been acquired by military or diplomatic means.
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